About

My name is Ryan Chan. I am a graphics programmer with a particular interest in high-performance computing and game engine technology.

Currently at Framestore making real-time VFX film production possible through FUSE — built entirely in Unreal Engine.

Previously a part-time consultant for MESH and Metafold. Solving a variety of unconventional problems through geometry processing. Also working on LightCycle — GPU-accelerated software for high-precision 3D printing of metamaterials.

Previously at DNEG and Moving Picture Company developing high-performance rigging frameworks and tooling.

Check out Forge, a suite of free and open source 2d/3d artist tools that I develop in my free time!