My name is Ryan Chan. I write software with a focus on computer graphics and geometry processing.

Currently at Framestore working on real-time applications with Unreal Engine.

Part-time consultant for Mesh and Metafold, solving a variety of geometric problems.

Previously at DNEG and Moving Picture Company developing high-performance rigging frameworks and tooling.

Check out Forge, a suite of free and open source 2d/3d artist tools that I develop in my free time!