My name is Ryan Chan. I write software with a focus
on computer graphics and geometry processing.
Currently at Framestore working on
real-time applications with Unreal Engine.
Part-time consultant for Mesh
and Metafold, solving a variety of geometric problems.
Previously at DNEG
and Moving Picture Company
developing high-performance rigging frameworks and tooling.
Check out Forge, a suite of
free and open source 2d/3d artist tools that I develop in my free