My name is Ryan Chan. I am a graphics programmer with a particular interest in high-performance compute and game engine technology.

Currently at Framestore making real-time VFX film production possible through FUSE — built entirely in Unreal Engine.

Part-time consultant for Mesh and Metafold. Solving a variety of interesting problems through geometry processing and working on LightCycle — GPU-accelerated software for high-precision 3D printing of metamaterials.

Previously at DNEG and Moving Picture Company developing high-performance rigging frameworks and tooling.

Check out Forge, a suite of free and open source 2d/3d artist tools that I develop in my free time!