My name is Ryan Chan. I am a graphics programmer
with a particular interest in high-performance compute and game engine
Currently at Framestore making
real-time VFX film production possible through
FUSE — built entirely in Unreal
Part-time consultant for Mesh
and Metafold. Solving a variety of
interesting problems through geometry processing and working on LightCycle —
GPU-accelerated software for high-precision 3D printing of metamaterials.
Previously at DNEG
and Moving Picture Company
developing high-performance rigging frameworks and tooling.
Check out Forge, a suite of
free and open source 2d/3d artist tools that I develop in my free